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Devlog

  • Game pivot
    July 24, 2024 by larrry#pivot, #drifter, #performance issues
    The resources required for an ant colony simulation are looking to push the boundaries of the Playdate more and more with every change. The goal was to have: At least 100 ants A 200 tile destructible... Continue reading
  • "closures" in C
    June 06, 2024 by larrry
    1
    #playdate, #c, #closure
    Colony started as a Lua code base with the expectation (and goal) of converting to C to get adequate performance on a Playdate. I made it up to randomly moving one hundred ants in an empty world at 30... Continue reading
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